Quick answer: in an unofficiated tennis match — which is every USTA league match until a roving official wanders over — you call the lines on your side of the net, your opponent calls theirs, and any ball you cannot clearly call out is in. That's the core of The Code, the USTA's rulebook for matches without officials, published inside Friend at Court. Doubt goes to your opponent, every time, on every line. The rest of this page is what that means when the ball is a moonball landing on the baseline tape at 8am and both teams saw something different.

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Whose call is whose
The dividing line is the net. Everything that lands on your side is your side's call — both players in doubles, either of whom may make it. You never call a ball on your opponent's side, and they never call yours, no matter how sure either of you is. The service line on a serve you're receiving is yours; in doubles the standard division of labor is receiver's partner takes the service line, receiver takes the center and sideline, but The Code doesn't mandate the split — it mandates whose side the call belongs to.

Two mechanical requirements make a call valid: it has to be prompt, and it has to be audible or visible. "Out" two shots later is not a call; it's a request, and the point has already been decided by the fact that you played the ball. Play the ball, own the call.
The doubt rule, and the partner disagreement
The Code's central principle is that a ball is good unless you clearly saw it out — clearly, as in you saw court between the line and the ball. Close is in. Probably out is in. "It felt long" is in. This is not sportsmanship garnish on the rules; it *is* the rule, and it's why the player who calls the lines tight on breakpoints has a reputation in your league and doesn't know it.
Good call, or hooked?
Six situations from real league matches. Pick one, then open the ruling.
The ruling
Good. Play on.
The Code: a ball is good unless you clearly saw space between it and the line. Close is in; doubt goes to your opponent.
The ruling
The ball is good, and the point is over.
The Code: a disagreement between partners IS doubt, so the call goes against you. Not a discussion, not a vote of two.
The ruling
Too late. You played it, so the point stands as played.
The Code: a call must be prompt and audible or visible. Playing the ball decides it.
The ruling
Spectators have no standing. Neither does your captain.
The Code: only the players make calls. Nobody outside the match may make or overrule one.
The ruling
Correct the call. The point generally goes to your opponent, and it is not a replay.
The Code: you must correct a call you know was wrong, and the cost of the error is yours.
The ruling
The point stands. A let has to be called before the return is played.
The Code: anyone who hears the let may call it, but only before the return. After that the point is played.
Principles paraphrased from The Code, published in USTA Friend at Court.
In doubles, the rule has a clean corollary: if one partner calls the ball out and the other says it was good, the disagreement is itself doubt, and the ball is good. Not a discussion, not a majority vote of two — good, point over. The pairs who handle this well settle it in one syllable and move on; the pairs who don't are the reason the 8am match on court 3 is still on court 3 at 9:40.
Ball marks settle nothing on a hard court, which in Austin means ball marks settle nothing. Reading a mark is a clay-court ritual; on hard courts The Code gives you no mark inspection and no appeal to the opponents' certainty. You get your eyes, promptness, and the doubt rule.
Getting hooked, and what you're actually allowed to do
Hooked is the league word for it: the out call on a ball you know caught the line. The Code's answer is less satisfying than the group chat's. You may ask "are you sure?" — once, like an adult — and your opponent may reconsider. What you may not do is overrule their call, recruit spectators (spectators have no standing, including your captain, including the guy on the next court who "saw it clearly"), or start calling their side tight in retaliation, which just makes court 3 a two-hooker match.
If a pattern develops, the remedy in USTA league is procedural, not personal: ask whether a roving official is available, and involve your captain at the changeover — captains can't overrule calls either, but what a captain can and can't do during a match includes being the person who goes to find the official so you don't have to negotiate mid-game. A call dispute is also not grievance material by itself; grievances are for conduct, and the bar is higher than one bad call on a 5-0 game you were losing anyway — a bagel arrives on merit more often than on larceny.

One call you make against yourself: the correction. If you call a ball out and immediately realize it was good, The Code requires you to correct the call, and the point generally goes to your opponent — not a replay. Honest and expensive, like most things in tennis.
The calls only you can make
Some rulings run the other way: they're yours to make against yourself, and your opponent has no standing to make them for you. The double bounce is the classic — nobody across the net can reliably see whether your desperation get in no man's land came up on one bounce or two, so The Code puts it on you, and playing on when you know it double-bounced is hooking with better camouflage. Same list: the ball that grazes your shirt on the way past, touching the net while the point is live, reaching over the net to hit a ball that hasn't crossed. You concede those the moment they happen, without being asked. It's the half of the honor system that never makes the highlight argument, and it's where your reputation actually gets built.
Serves: lets and foot faults
Service lets can be called by anyone in the match who hears the ball touch the net — server, receiver, either partner — and the call has to come before the return is played, or the point stands as played. Nobody is hooking anybody on lets; ears are ears.
Foot faults are the awkward one. In unofficiated play you do not get to stand at the net post policing your opponent's toes. The Code's sequence: assume it's unintentional, mention it politely, and if it's flagrant and persistent after the warning, that's another job for the roving official. In fifteen years of league matches, the number of foot-fault arguments that improved anyone's afternoon remains zero.
What to wear while making honest calls
Line calls are a credibility exercise, and it mildly helps to not look like you wandered onto the court from a garage sale. League-night standard here is the Tennis Pilsner American tee — the performance crew blank in 100% polyester, printed to order, S–XL at $26.95 and 2XL at $30.95 — for the player who orders the same thing after every match. If your calls are the ones getting questioned, the I Had The Sun tee ($25.95) makes your excuse for you. US orders over $50 ship free, which is two shirts, which is one for you and one for the partner who backed your baseline call in the third set.

Test yourself before Tuesday
The quiz on this page runs you through six real situations — the moonball on the tape, the partner split, the late "out," the spectator with opinions, the correction, the serve you returned before calling — and grades you against The Code. Six for six means you're the person your team wants on the deciding court. Under that, well, the quiz explains itself, and so does the section of court etiquette rules that actually matter, which covers the softer half of not being that opponent.
The whole system runs on one asymmetry: you have total authority over your side's lines and zero over theirs, so the only reputation you control is your own. Call your side clean, take the doubt rule literally, and let the hookers of the world play their brand of tennis. They're in every league. They are, mysteriously, always available for a 7.0 mixed partner.
Sources: The Code — the players' guide for unofficiated matches — is published by USTA in Friend at Court, which also covers officiated-play procedures; USTA League play is conducted under Friend at Court with league-specific regulations layered on top. Where this page says "ask for a roving official," availability is a local league and facility matter.